Fall 2024 Colloquia
Augment Human Thought and Creativity with the Power of AR and AI
Speaker: Ryo Suzuki
Tuesday, November 19, 11:30am - 12:30pm MT
Abstract: Today's AI interfaces are predominantly confined to computer screens, leaving current AI systems unable to engage with and respond to our physical world. My research goal is to shift this paradigm towards a real-world-oriented human-AI interaction, where AI is blended into our everyday lives by seamlessly integrating augmented reality (AR) and AI interfaces. Toward this goal, I have explored three research directions: 1) Machine learning-driven ubiquitous tangible interfaces: transforming everyday objects into ubiquitous tangible interfaces via AR-integrated interactive machine learning, 2) AI-powered interactive content creation: converting static augmented reality content into interactive ones with AI-powered automated content generation, and 3) AI-mediated augmented communication: enhancing human-to-human communication through AI-mediated augmented reality assistant. Building upon these themes, I also outline my future research directions that focus on incorporating recent advances in generative AI, large language models, and advanced computer vision models into intelligent augmented reality interfaces. In the long run, I believe this seamless integration of AR and AI will significantly enhance human thought and creativity, as it allows us to think and collaborate through our entire body and space, rather than confining ourselves into small rectangle screens. My vision is that the future of computers and AI will no longer be a "tool" for thought, but rather a dynamic "space" for thought, where people can live inside and think through tangible and spatial exploration, just like what we do in a science museum today. Toward this vision, I discuss how the future of computing could transform our entire living world into a dynamic space for thought with the power of AR and AI.
Bio: Ryo Suzuki is an Assistant Professor at the 糖心Vlog破解版, ATLAS Institute and Department of Computer Science, where he directs the Programmable Reality Lab. Before joining CU 糖心Vlog破解版, he was an Assistant Professor of Computer Science at the University of Calgary after earning his PhD from CU 糖心Vlog破解版 in 2020. His research mission is to enhance human thought and creativity by transforming the entire living environment into a dynamic space for thought, where people can think through tangible and spatial exploration with real objects in the real world, not with virtual objects on screens. Since 2016, he has published more than forty full-papers in top HCI and robotics venues, such as CHI, UIST, IROS, and ICRA, and has received several awards. He regularly serves as a program committee member for conferences like CHI and UIST. Additionally, he has worked as a visiting researcher at Google AR and Tohoku University. During his PhD, he also gained experience as a research intern at Stanford University, UC Berkeley, the University of Tokyo, Adobe Research, and Microsoft Research.听
Statistical Predictions of the Visual Quality of Pictures, Games, and GenAI
Speaker: Al Bovik
Tuesday, November 12,听11:30am - 12:30pm MT
Abstract:听Predicting the perceptual quality of pictures and videos is a hard problem that has been successfully addressed in many scenarios, such as quality control of streaming videos and sharing of social media pictures. In this talk I will address how visual quality perception can be understood using principles of neuroscience and neuro-statistical models of distortion. In particular I will review some basic vision science that makes accurate perceptual visual quality prediction possible, and how algorithms are designed that are now used worldwide. However, generated content like gaming videos and GenAI pictures are fundamentally different from optical pictures, and those differences may be statistically testable. I will discuss a recent approach to gaming content quality prediction called GAMIVAL that combines neuro-statistical models adapted to gaming distortions with deep features that capture gaming semantics. I will also discuss an early exploration into the perceptual statistics of GenAI pictures, and how these might be used to gauge GenAI visual quality and detectability.
Bio: Al Bovik is a Visiting Professor in ATLAS and the ECEE Department at the University of Colorado at 糖心Vlog破解版, on leave from The University of Texas at Austin. He has been teaching and researching image and video processing for about 40 years. His interests include image processing, computational vision, visual neuroscience, and streaming video and social media. His research is particular focused on creating new computational models of human visual perception and bringing them into practical picture and video applications. The outcomes of his work are used by streaming and social media companies worldwide to perceptually optimize their delivered content while greatly reducing their impact on internet bandwidth. Along the way he received a Primetime Emmy Award and the IEEE Edison Medal, and he is a member of the United States National Academy of Engineering.
Interdisciplinary Research on Human-centered Technologies @ IC\M/T
Speaker: Markus Seidl
Tuesday, November 5,听11:30am - 12:30pm MT
Abstract: The Institute of Creative Media Technologies conducts interdisciplinary research on human-centered interactive technologies and media. Our R&D projects cover all aspects of design science research, a problem-solving approach involving the systematic analysis, design, creation and evaluation of digital artefacts. Unlike empirical research, it is not restricted to description, explanation and prediction. Instead, it aims to change the world, improve it and create new worlds. This includes developing novel artefacts, and generating knowledge about them and their use, sphere of application and impact. We create digital artefacts to fulfil people鈥檚 needs and desires, overcome their problems and take advantage of new opportunities. The talk will give insights into recent research projects.
Bio: Dr. Markus Seidl is an expert for computer vision and pattern recognition with an emphasis on human-in-the-loop systems. He is professor for media technology at the University of Applied Sciences St. P枚lten / Austria. His main research interest is the scientific collaboration with other disciplines in various digital heritage projects. 2015-2016 he has been working with a group of archaeologists, the collaboration was awarded the Europa Nostra award for Cultural Heritage 2016. Since 2017 he works with (art) historians in the library of the Klosterneuburg abbey on the computational analysis of mediaeval manuscripts.
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Designing Ideas into Concepts II: Further defining the ratio of ideas to great ideas
Speaker: Dan Ligon
Tuesday, October 29, 11:30am - 12:30pm MT
Abstract: 听With the success of 2023鈥檚 presentation 鈥淒esigning Ideas into Concepts鈥 at the 17th Annual Design Principles & Practices Conference, we propose building on our break through findings. In Lisbon, we shared our initial findings from our innovative idea generation approach. We found, using our approach, that one could achieve an 鈥淚dea Ratio鈥 (Utley & Klebahn, 2022) of 376 to 1. That is, one needs 376 ideas to stand a chance that one of them will be great, displaying a greater efficiency than Stanford鈥檚 claim of 2,000 to 1 (Utley & Klebahn, 2022) .
At last year鈥檚 conference, we showed that processing large quantities of ideas (over 7,000) was made more efcient by turning to categories that allowed judges to first eliminate all the ideas that lacked insight. Then, in a second stage, judges further used the categories to rank the remaining ideas. Where judges were mostly in alignment, there is where we foundideas that displayed insights.
That initial method involved 鈥渟elling a brick.鈥 For this conference, the team proposes a workshop with a new design challenge 鈥擲ell a Crystal Ball鈥 and invite conference attendees to join our research to help us further solidify a more efficient Idea Ratio than we presented at last year鈥檚
conference.
For this year鈥檚 conference, workshop participants will be invited to collaborate and agree to a new set of machine rules to define what constitutes a 鈥渓ack of insight鈥 with regards to selling a crystal ball. At the conclusion of the workshop, participants will then be encouraged to take this new design challenge back to their respective institutions and, with the participation of students (and others), generate ideas to 鈥渟ell a crystal ball.鈥 Workshop facilitators will follow up with willing conference participants to process the resulting data set of ideas in search of the 鈥済reat鈥 ones.
We expect this international collaboration will generate a robust data set, with thousands of potential ideas, and allow us to further arrive at a new discrete number for a more efficient Idea Ratio. Ultimately the goal is to more accurately answer the question that has dogged designers forever: 鈥淗ow many ideas need to be generated in order to stand a reasonable chance that one of those ideas will be great?鈥
Bio: An agent of change for many years, Dan Ligon has had the honor of working at some of the most celebrated and award-winning advertising agencies in the United States, including CP+B, AKQA, Saatchi & Saatchi, JWT and more. His passion is developing groundbreaking and thought-provoking campaigns for such brand juggernauts as American Express, The North Face, Intel, Sprint and others. In 2010, Dan helped architect the famous Small Business Saturday campaign for American Express, which encouraged U.S. consumers to support local businesses. The 鈥淪hop Small鈥 campaign struck a nerve with Americans, so much so that President Obama publicly tweeted his support and the U.S. Senate declared it a national day.
A long-standing veteran of the advertising and independent film scene, Ligon has been recognized with numerous awards including Cannes Grand Prix, Radio Mercury Awards, Sundance Film Premiers, One Show Pencils and more. Prior to joining the CU faculty, he was Director of Experience Design at Made Movement, a local 糖心Vlog破解版-based advertising agency, where he spearheaded the creation of the popular Sherpa app, a revolutionary on-mountain audio guide for Copper Mountain Ski Resort in Colorado.
An early pioneer of the digital space, Ligon is passionate about experience design and believes post-advertising techniques are what鈥檚 needed to prepare a new generation to tackle the demands of modern communication in an ever-changing, multi-screen world. Dan holds a BA from the University of Michigan and an MFA from Brown University.
Follow him on the social media of your choice: @professorligon
NFTs and Generative Art
Speaker: Justin Shacklette
Tuesday, October 22, 11:30am - 12:30pm MT
Abstract: Take a tour through NFTs (short for non-fungible tokens), especially art and generative art NFTs. What are they really? How do they work? What makes them special? How do I make one? This talk will survey the underlying technologies and popular projects in an effort to answer those questions and more. The wide-ranging discussion will span the low-level technologies of the blockchain and tokens to high-level creative systems.
Bio: Justin Shacklette is a software engineer at Apple. He holds a BA in Physics from Cornell University, and a PhD in Physics from University of Colorado at 糖心Vlog破解版. When he鈥檚 not playing video games, he鈥檚 always busy on his next creative coding project, or building an app, or making a game.
Strengthening Strengths Instead of Eliminating Weaknesses 鈥 How to foster positive phenomena in the workplace
Speaker: 听Gordon M眉ller-Seitz
Tuesday, October 15, 11:30am - 12:30pm
Abstract: Research on emotions, well-being and related phenomena in the workplace focuses mainly on negative aspects (anxiety, burnout, distress etc.). This is historically driven by the need to address negative phenomena that require more immediate attention. This comes at the expense of a proper understanding of what is often seen as a luxury: How can what is already working well be further enhanced in the workplace? In this interactive talk, Gordon will explain why it pays to improve your strengths and talents - even instead of trying to alleviate your weaknesses. During the talk, Gordon will share insights from his own research as well as from his work with German companies.
Bio: Gordon M眉ller-Seitz has the Chair of Strategy, Innovation, and Cooperation at the Department of Business Studies and Economics, University of Kaiserslautern-Landau (RPTU) in Germany and currently a grateful and happy visiting researcher at the ATLAS Institute, University of 糖心Vlog破解版 Colorado. Gordon鈥檚 interdisciplinary research activities focus primarily on the interconnection between theory and practice. His work is underpinned by collaborations with renowned national and international practice partners, both SME and globally operating companies. His main topics include: Technology and innovation management, in particular open innovation and business model innovation, digital transformation with a focus on artificial intelligence, changes in the nature of work, network and cooperation management as well as risk management.
Biomass valorization for new nanocomposite materials
Speaker: Nancy Lis Garcia
Thursday, October 10, 2-3pm MT
Abstract:听The circular economy is a strategy that is currently being employed in the manufacturing industry with the objective of promoting the sustainability of their products. This concept postulates that the value of products, materials, and resources should be maintained for as long as possible, with the objective of reducing waste generation and encouraging reuse in order to close the cycle. In Argentina, the Tacuara cane is a fast-growing invasive bamboo species with no significant commercial value. Nevertheless, it represents an intriguing source of cellulose, hemicellulose, and lignin. The principal objective of this study was the production of novel polymers and composite materials derived from these compounds.
In the initial approach, nanofibers of cellulose were prepared, and their surfaces were modified via a covalent process to alter their hydrophilicity. The aforementioned novel materials were employed as nanofillers in a polylactic acid matrix, thereby enabling the fabrication of flexible biodegradable films that exhibited the avoidance of aggregate formation and an enhanced thermal stability. The mechanical tests conducted on the resulting material also demonstrated a plasticizing effect. Subsequently, the hemicelluloses fractions were employed in the synthesis of interpenetrated networks and as capturing agents for dyes that are pollutants in aqueous effluents. Similarly, chemical modification was conducted through the implementation of an environmentally benign reaction, namely the 1,3-dipolar cycloaddition. Subsequently, this methodology was extended to the derivatization of lignin with the objective of incorporating it into polyvinyl alcohol matrices, which were employed in the removal of residual contaminants.
Bio: Dr. Nancy Lis GARCIA is a researcher at the ITPN, the Institute of Technology in Polymers and Nanotechnology. The institute is situated within the Faculty of Engineering at the University of Buenos Aires, Argentina. Nancy, a chemical engineer ( Universidad del Zulia, Venezuela), was awarded her doctorate in materials in a cotutelle program with the University of Grenoble in France and the University of San Martin in Argentina. Since 2006, she has been engaged in research on nanocomposites comprising starch and cellulose nanocrystals or nanofibers, as well as various biopolymers. In 2010, she was awarded the Ibero-American Prize for the preparation of biodegradable films based on manioc starch. Her research has also focused on the development of nanofibers derived from Argentine bamboo and the use of bio-printing with a range of polymers. One of the current research projects is the development of eye masks with a controlled release of antioxidants, nanofibers of bamboos and Q10.
Some (music) digital marketing tricks
Speaker: Dr. Kobi Abayomi
Tuesday, October 8, 11:30am - 12:30pm MT
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Abstract: Some estimate *addressable marketing*--marketing designed for particular audience segments or even particular viewers--is now being used by 70-75% of advertisers. Addressable marketing is more efficient, can be tailored to individual preferences & needn't suffer from scale. This talk will explore how to do addressable marketing, uniquely well, in the music marketing space.
Bio: Dr. Abayomi is the Head of Science for Gumbel Demand Acceleration - a Software as a Service (SaaS) company for digital media. Dr. Abayomi was the first and founding SVP of Data Science at Warner Music Group (WMG). He has also served as a Professor of Industrial Engineering, Probability, and Statistics & Environmental Science at Georgia Tech, Universidad de Cuenca, and Binghamton University. He holds a Ph.D. in Probability and Statistics from Columbia University and Post-Doctorates from Duke and Stanford Universities.
Dr. Abayomi serves on the Data Science Advisory Council at Seton Hall University, where he holds an appointment in the Mathematics & Computer Science Department. He serves on the Advisory Council at the Ivan Allen College at the Georgia Institute of Technology, the Faculty Council at Barnes & Noble Education, the advisory council for Modal Education, and he is a chapter advisor for AI 2030.
Soft Sites鈥擳extiles as Feminist Design Praxis
Speaker: Sophie Weston Chien
Tuesday, October 1, 11:30am - 12:30pm MT
Abstract:听Sophie Weston Chien will present her work on tufted textiles as a form of landscape representation. She will present two case studies and ongoing research to explore this novel process of textiles as an emergent design method. The textiles serve as a tool for participatory and hands-on learning of environmental change, utilizing color, pattern, texture, and topography as methods of communication. The case studies will follow the process through project ideation, fabrication, utilization, and reception. In Soft City, the first case study, she will document the translation process required to fabricate the textiles, its critical reception as a teaching tool, and the limitations of the work as a tool for design. In the second case study, Fuzzy Future Models, she will detail design decision-making opportunities through the textile, integration of site topography, and cross-referencing ability with construction documents. Her ongoing work will discuss a co-design textile process, and explore techniques to document climate change on a generational time scale.
Bio: Sophie Weston Chien is a designer-organizer: a practitioner and an educator who builds community power through social and physical infrastructure to ensure people can shape their own spaces. She views the disciplines of design and the roles of designers as sites of continuous self-construction. Sophie鈥檚 practice draws on her training as an architectural and landscape designer, planner, and political organizer. This work integrates her experience in the built environment with writing, textile art, and graphic design. Through her postdoc, Sophie is working with community members in San Lazaro to create Colorado-specific ecological communication devices, using tufted textiles to record narratives of climate and migration. This research combines quantitative and qualitative information to document the physical landscape and oral histories of the residents.
If, And, or But: Shakespeare鈥檚 Genres in Three Words
Speaker: Michael Witmore
Tuesday, September 24, 11:30am - 12:30pm MT
Abstract:听In 1623, two of Shakespeare鈥檚 friends published 36 of his plays in a volume that has come to be known as the 鈥淔irst Folio.鈥 Published posthumously, this remarkable book presents Shakespeare鈥檚 plays as a collection for the ages, dividing the theatrical works up into three groups: Comedies, Histories, and Tragedies. For anyone interested in computational approaches to literature and text corpora, this single act of classification is a gift. John Heminges and Henry Condell, the men who decided on the groupings, were domain experts: they were fellow actors who knew Shakespeare well. If we take these groupings as an historic ground truth, we find that it is almost trivially easy to reproduce the Folio genre groupings using only a small set of features. In this talk, Michael Witmore will briefly describe how three common words, 鈥渋f鈥 鈥渁nd鈥 and 鈥渂ut,鈥 can be used to identify two of the three types of plays, shedding light on the constraints that led Shakespeare to repeat certain patterns in his comedies and histories. The talk will open out onto larger questions about what counts as knowledge in the humanities.
Bio: earned his AB in English from Vassar College and an MA and PhD in Rhetoric from the University of California, Berkeley. He has authored three academic books about Shakespeare and the early modern period, and was co-author with Jonathan Hope, Ryan Hauser, and Franco Moretti of the from the Stanford Literature Lab. Witmore has taught English at Carnegie Mellon and the University of Wisconsin, Madison, and his work on digital approaches to digital corpora of texts has been funded by the Mellon Foundation. From 2011 to 2024, Witmore was Director of the Folger Shakespeare Library, during which time the Folger added new galleries and public spaces as part of an . When the Folger reopened in June of 2024, all 82 copies of its collection of Shakespeare First Folios was on public display for the first time. He stepped down from the Folger in July of 2024 and is now a consultant. He is currently working on a project with Vint Cerf (Google) called 鈥淒igital Vellum,鈥 which aims to preserve and transmit cultural materials in digital form centuries into the future.
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Telephone Game in HRI
Speaker: Hooman Hedayati
Tuesday, September 17, 11:30am - 12:30pm MT
Abstract:听In Human-robot Interaction, as in any form of communication, there is always a risk of information loss. Our brains are not perfect, and we often struggle to express our thoughts in words and grasp the information conveyed by others accurately. This leads to confusion and misinterpretation. As a robot designer, I'm fascinated by the challenge of creating robots that can understand and compensate for this information loss, and I invite you to join me in exploring this exciting field. During this talk, I will delve into the various algorithms and designs that have been developed to address this issue in human-robot interaction. We cannot change the way humans communicate, but we can work towards creating robots that can adapt and improve their communication skills to better understand their human counterparts. From identifying potential errors to improving overall communication, I will share with you the latest advancements in this field.
Bio: I'm a post-doctoral researcher at Kyoto University, working on taking robots out of the laboratory and into the real world to improve human-robot interactions. My passion lies in designing algorithms and new robots that can bridge the communication gap between humans and robots. I've been fortunate to pursue this passion throughout my academic career. Before joining Kyoto University, I was a post-doctoral researcher at the University of North Carolina at Chapel Hill. I completed my Ph.D. in 2021 at the 糖心Vlog破解版, where I was advised by Daniel Szafir. My dissertation research focused on understanding how robots can participate in conversational groups and how they can learn about the physical aspects of the people within the group.
Managing the Unmanageable: Trying to come to terms with organizing for innovation
Speaker: Gordon M眉ller-Seitz
Tuesday, September 10, 11:30am - 12:30pm MT
Abstract: In today鈥榮 business world (and beyond), it is imperative to be creative. In particular, radical innovations are being sought for. Although this is a common aspiration and new tools and technologies are constantly employed to tackle this challenge, it remains an unresolved puzzle as there is and most likely will be no universally applicable remedy for how to come up with radical innovation. Towards this end, three different cases are presented on how organizations aim at dealing with this conundrum. The cases from the telecommunication (relating to the introduction of agile management techniques to become more sensible for the needs of customers), manufacturing (a manufacturer trying to tackle the challenge of competing objectives when qualifying its innovation activities), and IT sector (exploring the role of AI on the work of creatives) illustrate potential ways of how to manage the unmanageable; that is, how to foster radical innovation.
Bio: Gordon M眉ller-Seitz has the Chair of Strategy, Innovation, and Cooperation at the Department of Business Studies and Economics, University of Kaiserslautern-Landau (RPTU) in Germany and currently a grateful and happy visiting researcher at the ATLAS Institute, University of 糖心Vlog破解版 Colorado. Gordon鈥檚 interdisciplinary research activities focus primarily on the interconnection between theory and practice. His work is underpinned by collaborations with renowned national and international practice partners, both SME and globally operating companies. His main topics include: Technology and innovation management, in particular open innovation and business model innovation, digital transformation with a focus on artificial intelligence, changes in the nature of work, network and cooperation management as well as risk management.
RAPID RESPONSE PROTOTYPING: Accelerating Human-Centered Design Innovations with Emerging Design & Fabrication Technologies
Speaker: Monika Wittig
Tuesday, September 3 from 11:30am - 12:30pm MT
Abstract: RAPID RESPONSE PROTOTYPING explores the intersection of emerging technologies and human-centered design, highlighting the critical role of 3D printing and design technologies in streamlining innovation through immediate, focused user feedback. This presentation demonstrates how these technologies facilitate a dynamic prototyping process, enabling innovators to rapidly adapt to evolving user requirements. Central to this approach is the emphasis on human-centered design鈥攑rioritizing the end-user's experiences and feedback from the earliest stages of development. Through RAPID RESPONSE PROTOTYPING, designers can swiftly transform user needs from abstract concepts into lo-fi, tangible, testable prototypes. This fosters a continuous loop of feedback and redesign, enhancing product relevance and elevating human satisfaction.
Bio: Monika Wittig is a visionary design educator, creative strategist, and interdisciplinary leader with a background spanning architecture, innovation, digital fabrication, and health. She began her 9-year tenure at CU Denver in 2015 as an Assistant Professor CTT and named Associate Director of Inworks at the CU Anschutz Medical Campus by 2018, where she developed and led the initiative until 2024 (achieving the title of Associate Professor CTT in 2023). Throughout her career, she has championed the integration of emerging technologies in design and health, fostering collaborative environments that empower diverse stakeholders to creatively co-create.
Monika鈥檚 impact extends globally. As co-founder of LAN (Live Architecture Network), she directed workshops across 18 countries, bridging academia and industry through advanced design practices. Her academic experience includes visiting professorships at the University of Hawai'i and Montana State University, as well as serving as a program mentor for Stanford Medicine X (2014-2020), focusing on emerging technologies in medicine and patient-centered innovation. She continues to collaborate with Professor Larry Chu, MD, Executive Director of Medicine X, as Guest Faculty for Stanford University鈥檚 Summer Anesthesia Summer Institute (SASI), contributing workshops on rapid prototyping and design thinking.
Monika holds a Postgraduate Diploma in Digital Architecture Production from the Institute for Advanced Architecture of Catalonia in Barcelona and a Bachelor of Environmental Design (Architecture) from the CU 糖心Vlog破解版. Her work is dedicated to expanding the possibilities of design by embracing diverse perspectives, fostering interdisciplinary collaboration, and nurturing the next generation of innovators. She has served as a design facilitator at workshops for the White House, HHS, the Psychiatric Hospital of Istanbul, Stanford Medicine X, 10.10.10 and most recently at Network for Change and Continuous Improvement (NCCI) Conference.听
How to Test Your Solution with a Problematic Internet Connection
Speaker: Lucjan Janowski
Tuesday, August 27 from 11:30am - 12:30pm MT
Abstract: Interactive applications offer the exciting potential to collaborate with people in virtual and augmented environments. However, developing successful interactive applications requires solving numerous challenges. One of the most significant challenges involves ensuring digital representations, such as digital bodies or digital twins, function smoothly. While much focus is placed on making these applications operate seamlessly, it鈥檚 easy to overlook a critical aspect: the quality of the Internet connection. Unlike the reliable Internet connections in our labs, real-world connections can be far from perfect. Data packets sent over the Internet can be lost, delayed, reordered, or delivered very slowly. In the worst-case scenario, an application that performs flawlessly in a controlled, high-speed lab environment may fail for typical users relying on mobile networks. Some of these issues can be mitigated at the design level. By being aware of these potential network problems, we can prepare applications and user interfaces to handle them effectively. To fully understand how network conditions impact application performance, it is essential to test them under different network scenarios. In this talk, I will discuss the importance of designing interactive tests for XR environments and explain why this process is both necessary and challenging.
Bio: Lucjan Janowski received his Ph.D. in Telecommunications from the AGH University of Science and Technology, Krakow, Poland, in 2006. In 2007, he was a postdoctoral researcher at the Laboratory for Analysis and Architecture of Systems, Centre National de la Recherche Scientifique, in Paris, France. From 2010 to 2011, he continued his postdoctoral research at the University of Geneva, Switzerland. From 2014 to 2015, he was a postdoctoral researcher at theTelecommunications Research Center Vienna, Austria. He is currently an assistant professor at the Institute of Telecommunications, AGH University of Science and Technology. His research interests include statistical and probabilistic modeling of subjects and subjective ratings used in Quality of Experience (QoE) evaluation.