Fall 2022 Colloquia

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Designing Instinctual Interaction for Microsoft HoloLens 2

Speaker:Sheng-Kai 鈥淭ony鈥 Tang
Tuesday, December 6, 11:30am - 12:30pm MT

Abstract:听HoloLens 2, which was released in 2019, is the second generation of Microsoft鈥檚 wearable mixed reality device providing see-through mixed reality experiences. Unlike HoloLens, which was released in 2016 and only enabled users to use head orientation for targeting and finger pinch to commit, HoloLens 2 has achieved direct hand manipulation of holograms through its advanced hand-tracking technology. With it, users are capable of touching, grabbing, and moving holographic UIs and objects intuitively. However, these instinctual interaction ideas and implementations did not happen overnight. In fact, the team went through a two-year-long exploration process to define UX questions and seek productizable solutions. As a lead designer involved in developing and shipping the system UX and interaction model for HoloLens 2, Sheng Kai (Tony) will share his learnings and some stories behind the scenes. He would also love to share his day-to-day experiences with young talents who are interested in knowing and doing design and research in tech companies.

Bio: Sheng Kai Tang is a Product Designer at Meta Reality Labs dedicated to user experience design for mixed reality products. He was working for Microsoft Mixed Reality Team as a Principal Designer leading the design and development of Instinctual Interaction of HoloLens 2. He is also a Visiting Assistant Professor at the College of Architecture of Feng Chia University in Taiwan. After being trained as an architect at Feng Chia University and National Chiao Tung University, he further had his academic training at MIT Media Lab, CMU Computational Design Lab, and Harvard Center for Design Informatics in the United States. He worked as a UX Design Engineer for Samsung Research America in the Bay Area and ASUS Design Center in Taiwan. He was also a project consultant for Industrial Technology Research Institute (ITRI) and Institute for Information Industry (III) in Taiwan. His professional works and academic projects were reported on ABC, publishe颅颅颅d at CAADRIA, CHI, HCI International, TEI, and CSCW, and demonstrated in CES, CeBIT, and Computex.

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Exploring Hybrid Media Art Practices

Speaker: Stacey Kuznetsov
Tuesday, November 29, 11:30am - 12:30pm MT

Abstract:听This talk will present a whirlwind tour of recent projects in DIY biology, open science hardware, and hybrid media art practices at the Social and Digital Systems Group (SANDS) at Arizona State University. The overarching goal of our work is to support public engagement with science and technology in informal learning environments such as makerspaces, art studios, or community centers. My talk will cover our forays into DIYbio experimentation, design and deployment of open science hardware, and hybrid media art projects that demerged from amateur science work. Through these materially-oriented projects, I examine touchpoints across science, technology, media art, and traditional fine arts practices, and the questions and possibilities these afford for broader participation.听听

Bio:听听Dr. Stacey Kuznetsov is an assistant professor at the School of Arts, Media, and Engineering, at Arizona State University with a joint appointment at the School of Computing, Informatics, and Decision Systems Engineering (CIDSE). She holds a PhD from the Human-Computer Interaction Institute at Carnegie Mellon University. Earlier, she worked for a small startup company called Google. She received a BA from New York University with a double major in Philosophy and Computer Science. Her current research examines how people participate in science outside of professional setting through studies of low-cost tools, community knowledge sharing, and hybrid media art practices.

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Designing Technology Policy through Prototyping

Speaker: Michal Luria
Tuesday, November 15, 11:30am - 12:30pm MT

Abstract:听In this talk I consider how Research-through-Design and prototyping methodologies can inform and impact policy-making. Human-centered design research is inherently democratic, as it prioritizes people's needs and values, promotes dialogue as part of decision-making, and brings new and underrepresented voices into the conversation. We therefore see an increase in qualitative research and "design thinking" in the public sector, civil society and government contexts. Yet the critical design aspect of reframing through prototyping is rare or absent from policy-making processes. Perhaps this is because policy aims to be comprehensive and theoretical and prototypes are specific and experiential. In my work, I instead emphasize the fact that policy and Research-through-Design can have a common goal---to understand human needs and concerns, and to shift the current state of being into a preferred state. I present a series of projects that focus on creating and researching immersive and provocative prototypes of current and future interfaces with technology. Through these projects, I argue for the case of prototyping as a sense-making approach to policy-making, especially technology-related policy.

Bio:听Michal Luria is a Researcher at the Center for Democracy & Technology, a non-profit advocacy for digital human rights. Michal has obtained her Ph.D. in Human-Computer Interaction from Carnegie Mellon University. Her work makes use of unique immersive and human-centered design research methods to envision and critique interactions with emerging technologies that function in complex social contexts. In her work she translates research insights into thought-provoking interactions and necessary discussions of ethics and policy. She has a M.Sc in HCI from Carnegie Mellon University, and a B.A in Interactive Communication from Reichman University in Israel. She previously worked on design research teams at iRobot and Facebook, and her research appeared in leading academic journals, and was featured on NBC, Dezeen, BBC News, The Verge, and Engadget, among others.

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Design of Social Robot for Education and Health

Speaker: Patricia Alves-Oliveira
Tuesday, November 8, 11:30am - 12:30pm MT

Abstract: Face-to-face interventions are the current gold standard in health and education. Yet, these services are expensive, frequently unavailable, or could be enhanced with other modalities. This talk addresses three projects on how social robots can serve as unique tools to solve important challenges in these critical domains of health and education. I will uncover the process of designing, creating, and deploying social robots in real-world contexts, to be used as valuable sources of knowledge and assistance that empower people to make decisions about their mental health, social-emotional learning, and creativity. By leveraging on methods from design research, social sciences, and engineering, I will walk through different practices for human-centered robot design and development. The vision behind my work is to democratize health care and education by using social robots to break barriers of access to these critical domains.听

Bio:听Patr铆cia Alves-Oliveira is a Postdoctoral Research Associate in the Human-Centered Robotics Lab with Prof. Maya Cakmak at the Computer Science and Engineering Department at the University of Washington. Patr铆cia received her Ph.D. in 2020 from ISCTE-University Institute of Lisbon and spent time at Cornell University as a Visiting Graduate Scholar. Her research focuses on empowering human health and education by leveraging the qualities of social robot technology. Her interdisciplinary work unifies the fields of robotics, design research, and health sciences. She is the recipient of the Portuguese Graduate Research Fellowship and the Open Hardware Ada Lovelace Award. She was selected for the EECS Berkeley Rising Stars, the KTH Future Digileaders, and as an invited participant in the Dagstuhl Seminar. Her research received two Best Paper Awards at the International Conference on Human-Robot Interaction, and she has been a leader in the field of HRI for her roles in conference organization and by co-founding Talking Robotics.

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Sustainable Intelligent Everyday Objects are the Future

Speaker: Bashima Islam
Tuesday, November 1, 11:30am - 12:30pm MST

Abstract:听With the miniaturization of microcontrollers, our everyday objects are equipped with computational capabilities and augmented intelligence. We expect to have a trillion Internet of Things (IoT) devices by 2035. But how will we power them without generating battery wastage or imposing high maintenance costs? Computing on battery-free IoT devices and passive communication focuses on addressing this question and is a steppingstone for the vision of sustainable and intelligent everyday objects. We can envision that the future of sustainable computing will reshape how everyday objects behave and influence our life by continuously learning our behavior, our actions, and the environment around us. To achieve this, we need a joint effort of experts from different domains, e.g., machine learning, embedded systems, and wireless communication. My talk will focus on introducing reliable intelligence to these tiny battery-free computers. I will furthermore discuss the challenges and opportunities of this emerging field of sustainable and intelligent everyday objects. 听 听 听听

Bio: Bashima is an Assistant Professor in the Department of Electrical and Computer Engineering at Worcester Polytechnic. She directs the Bringing Awareness through Systems for Humans Lab (BASH Lab), which focuses on understanding and enhancing the usability, intelligence, and processing capabilities of tiny low-power edge devices to realize their full potential in our daily lives.听 She aims to develop a new set of intelligent edge computers that provide sustainable and scalable sensing solutions in various application domains ranging from health wearable to precision agriculture. The interdisciplinary nature of her research involves diverse domains, including Machine Learning, Mobile Computing, Embedded Systems, and Ubiquitous Computing. 听 Her work has been published in top conferences, including SenSys, EMSoft, IMWUT/UBICOMP, IPSN, RTAS, and MobiSys. In recognition of her work on time-aware intermittent systems, she was the finalist of the Gaetano Borriello Outstanding Student Award at UbiComp 2020, and was one of the Rising Stars in EECS, 2020. She also received the N2Women Young Researcher Fellowship in 2017. Forbes named her as one of the 30 most influential scientists under the age of 30 in 2021. 听 Bashima received her Ph.D. in Computer Science from the University of North Carolina at Chapel Hill (UNC) in 2021 and has spent a year as a Visiting Postdoctoral Research Associate at the University of Illinois at Urbana Champaign (UIUC).

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Actuated Walls as Media Connecting and Dividing Physical/Virtual Spaces

Speaker: Yuki Onishi
Friday, October 28, 10:30am - 11:30am MT

Abstract:听The walls serve as the 鈥渕edia鈥 that separate and/or connect the physical and virtual worlds, sometimes separating an individual room in a physical world as partitions, and sometimes connecting the physical and virtual worlds as windows or displays. To extend those of the wall as the medium, I鈥檓 currently exploring a variety of interactions with physically actuated walls. In this talk, I will introduce two example systems; WaddleWalls, an interactive workspace partitioning system using a swarm of robotic partitions, and BouncyScreen, a moving display that physically augments pseudo-haptic effects.

Bio:听Yuki Onishi is a Ph.D. candidate in the Graduate School of Information Sciences / Research Institute of Electrical Communication at Tohoku University, Japan. Her research interests focus on Human-Computer Interaction (HCI) and Human-Robot Interaction (HBI), especially shape-changing user interfaces, tangible interfaces, interactive workspace design, and AR/VR/MR. She designs the physical user interfaces that seamlessly connect the physical and virtual worlds. She has presented her works at UIST'22, CHI'21, IEEE VR'21 and 鈥19, and SIGGRAPH Asia'18 Emerging Technologies.

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Creating Meaningful Centers of Innovation

Speaker: Eric Thompson
Tuesday, October 25, 11:30am - 12:30pm MT

Abstract:听In an era of quiet quitting, how does one galvanize creativity in the workplace? This talk is going to focus on best practices for facilitating a culture and community of innovation at any organization, or environment. Just like any service, being intentional and user-centered is imperative to developing a culture where participants want to engage in collaborative inquiry or ambitious projects that push the limits are what you thought your organization was capable of. This talk will touch on user-centered, community building in a "third space", space making, and a critical analysis of what qualifies as innovation in our modern tech focused society.听听听

Bio:听I am a maker, researcher, entrepreneur and futurist. I love creating and facilitating communities at cultural intersections and building innovation spaces that diverse individuals WANT to be in, rather than have to be in.听 My other interests include telepresence, future foods, AR/VR, user research, tangible user interfaces, service design, interactive art, experience design, social GIS and more. My background is quite diverse: I've done work in plasma medicine, marine construction, service and experience design, glass manufacturing, and lately vegan food entrepreneurship just to name a few. It's been a wild ride to say the least, but I've been able to leverage this varied background and an innovator's spirit since youth to help build an amazing innovation center at Spelman College since 2018.听

holds a BS. in Mechanical Engineering from Rowan University and a MS in Human Computer Interaction from Georgia Tech.听 He is currently the Asst. Director of Spelman College听 and the Co-Director of Blackstone Launchpad at Spelman College Innovation Lab. He is also a Strategic Advisor for听.

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A Theory-driven Agenda for Designing Technologies to Improve Health and Wellness

Speaker: Rosa Arriaga
Tuesday, October 18, 11:30am - 12:30pm MT

Abstract:听Computing holds the promise of alleviating the negative impact of both chronic disease and developmental disorders by scaling human effort over time and space. Four in ten adults in the US have two or more chronic illnesses, and one in six children has one or more developmental disabilities. The urgent need to manage chronic illness calls for robust and reliable technology that is readily available to integrate into care-ecologies. In this talk, I will demonstrate how human-centered computing can leverage the generalizability of theoretical frameworks to build systems for asthma, autism, and PTSD. I will discuss the unique challenges in their context of care: for pediatric asthma patients, this includes poor patient engagement and lack of continuity of care; individuals with autism require enhanced social support; PTSD therapy is limited by over-reliance on patient self-report and clinician intuition. I will present theory-driven technology interventions that address these issues and explore how they can lead to improved health and wellness in diverse populations.

Bio: Dr. Rosa Arriaga is a computer scientist at Georgia Tech. She is Associate Professor and the

Associate Chair of Graduate Studies in Interactive Computing. Her research emphasizes the use of psychological theories and concepts to address fundamental topics of Human Computer Interaction (HCI) and mHealth. Her current听 is to develop a computational system to improve PTSD treatment recovery and care.

She earned a Ph.D. in Psychology from Harvard University. She has been at GT since 2007 where she advises undergraduate, Masters and PhD students. She teaches undergraduate and graduate courses in HCI in the College of Computing. Her听 has been taken by over 330k learners with a 4.5/5-star rating.

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Attentional Anchors: Grounding Mathematical Concepts in Perceptual Solutions to Motor Coordination Problems

Speaker: Dor Abrahamson
Tuesday, December 11, 11:30am - 12:30pm MT

Abstract: Cognition, per the embodied turn in philosophy, is active goal-oriented perceptuomotor engagement with the actual and/or imaginary world. What about mathematical concepts? Getting a grip on the nature of mathematical thinking is critical when we come to design technological environments for mathematics learning. Based on mixed-methods analyses of empirical results from a decade-long international collaborative research program, I propose that mathematical concepts are grounded in perceptual orientations 鈥 鈥渁ttentional anchors鈥 鈥 which emerge spontaneously to facilitate the coordinated enactment of movements that solve challenging motor-control problems. During the presentation, I will invite the audience to participate in activities that simulate the Mathematics Imagery Trainer, our technological architecture for implementing the action-based genre of the embodied-design framework. My objective is to occasion opportunities for the audience to experience firsthand(s) what attentional anchors are, and how they bridge from handling the world to mathematical discourse.

Bio:听Dor Abrahamson (PhD, Learning Sciences) is Professor of Learning Sciences and Human Development at the Graduate School of Education, University of California Berkeley, where he runs the Embodied Design Research Laboratory. A design-based researcher of mathematics cognition, teaching, and learning, Abrahamson develops and evaluates theoretical models of conceptual learning by analyzing empirical data collected in technological implementations of his innovative pedagogical design. Abrahamson and collaborators use mixed multimodal analytic methodologies to investigate the emergence of mathematical concepts from perceptual forms that facilitate sensorimotor coordination. Drawing on enactivist philosophy, dynamic systems theory, and sociocultural views, Abrahamson theorizes conceptual learning as students鈥 guided reconciliation of perceptually immediate and culturally mediated constructions of situated phenomena. Otherwise, Dor enjoys playing the cello, hiking, biking, reading, and spending time with his family and pets.

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A Visualization Viewpoint on Mitigating Metacognitive Deficits

Speaker: Emily Wall
Tuesday, September 27, 11:30am - 12:30pm MT

Abstract: Recent high-profile scenarios have demonstrated that, in spite of the 鈥渄ata鈥 in data-driven decision making, analysis practices nonetheless can lead to poor outcomes, given numerous junctures where bias can be introduced. Data may contain culturally embedded biases, algorithms may propagate or exacerbate those biases, and people鈥檚 decisions can be influenced by their own cognitive biases. While it is not yet possible to completely remove these varying biases from data analysis, some techniques exist to mitigate the effects by providing guidance or other forms of intervention. In this talk, I describe the development of one approach: novel visualization-oriented strategies that, rather than prescribing appropriate analysis behaviors or decisions, instead promote metacognitive awareness.

Metacognition, or thinking about one鈥檚 own thinking, can provide insight on internal philosophies and promote people鈥檚 ability to effectively learn, i.e., by identifying their own deficits and strategizing to correct them. Importantly, metacognitive strategies can be taught and, when successful, have led to better education outcomes and have been shown to reduce bias and political polarization. Metacognitive training thus represents a promising approach to improve visual data analysis processes through in-situ interventions. This talk will detail recent and ongoing work in the Cognition and Visualization Lab at Emory toward designing metacognitive interventions that promote reflection on individuals鈥 decision making processes. I posit that, in addition to increasing metacognitive awareness of technical components of visual data analysis, these interventions may also lead to more socially responsible and conscientious data analysis practices.听
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Bio: Emily Wall is an Assistant Professor in the Computer Science Department at Emory University where she directs the Cognition and Visualization Lab. Her research interests lie at the intersection of cognitive science and data visualization. Particularly, her research has focused on increasing awareness of unconscious and implicit human biases through the design and evaluation of (1) computational approaches to quantify bias from user interaction and (2) interfaces to support visual data analysis.

Making Matters

Speaker:Sheng-Fen 鈥淣ik鈥 Chien
Tuesday, September 20, 11:30am - 12:30pm MT

Abstract:听Making is the core activity to the training of designers. As a design educator and an architect by training, Sheng-Fen Chien (Nik) explores the making process with college students, grade school kids, as well as community people to improve the awareness and foster co-creators of built environments. Products (matters) from the making process are catalysts for changes, personal changes and/or social changes. As a researcher and a programmer by hobby, Nik examines interactions between makers and tools they make to know more about human intelligence and creativity. In this talk, Nik will share matters of making through themes of form making, object making and community making.

Bio: Nik holds a PhD in Computational Design from Carnegie Mellon University. She is an Associate Professor in the Architecture Department, as well as the Graduate Program on Techno Art, of National Cheng Kung University in Taiwan. She co-founded Association of Humanitarian Architecture (AHA Taiwan) empowering underprivileged communities through design/build co-creations.

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Making Uncertainty More Accessible

Speaker: Lace Padilla
Tuesday, September 13, 11:30am - 12:30pm MT

Abstract:听We live in an uncertain world. From extreme weather events to pandemic forecasts, we are confronted with uncertainty every day. Unfortunately, uncertainty is highly challenging for both the general public and trained experts to understand, which is why effectively conveying uncertainty in scientific findings is critical. Visualizations afford thinking with such complex data, as they capitalize on the visual system's highly advanced pattern recognition system to process vast datasets at once. This efficient processing is in stark contrast to the limitations of sequential reading required by sets of symbolic numbers. This talk will discuss state-of-the-art uncertainty visualization techniques and the cognitive processes that can lead to misunderstandings of data with uncertainty. We will discuss best practices in information visualization to support researchers' awareness of how visualization choices influence their audience's understanding of data, supporting accessible and ethical decisions about conveying statistical results.听听

Bio:听Dr. Lace Padilla is an Assistant Professor in the Cognitive and Information Sciences Department at the University of California Merced and was an NSF Postdoctoral Scholar at Northwestern University. Padilla is the PI and CO-PI on grants funded by NSF, DOE, and NASA. She has received the best paper award at IEEE VIS 2022 and an Early Career Award from APA in 2020. In her spare time, she is a strong advocate for minoritized groups in STEM, serving on the IEEE VIS Inclusivity Committee and the Governing Board of Spark Society, an NSF-funded effort to improve the representation of historically excluded scholars of color in STEM. She has received several grants and awards for her diversity work.听

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Equitable Futures: Design Ethics and Speculative (Non)Fictions

Speaker: Raja Schaar
Tuesday, September 6, 11:30am - 12:30pm MT

Abstract:听Stories have the power to entertain, forewarn, and inspire. They chronicle our histories, help us understand our present, and inspire real and fictional possibilities. Science-fiction has allowed us to test ideas through the creation of worlds, technologies, materials, and societies. The narratives that encapsulate these fictions give us a chance to examine the dynamics and ethics of imagined worlds and our shared reality.

As the real-world seems to resemble the fantastical scenarios of science-fiction more closely (for better or worse), it鈥檚 time to examine the role design plays in enabling harm to persist in fictional worlds and reality. Let鈥檚 explore ways speculative design might inspire a more just and equitable future for everyone.

Part talk, part world-building game, this interactive workshop will inspire attendees to question design ethics more closely, dream about the future more vividly, and talk about a lot more about science-fiction.

Bio:听Raja Schaar, IDSA (she/her) is transdisciplinary designer, educator, Afrofuturist, mother, activist, and doughnut-lover with a passion for the planet and Science Fiction. Raja is program director and associate professor of Product Design at Drexel University where she teaches courses in industrial design and interdisciplinary courses in interaction design, social impact, and sustainability.

Raja believes that design is everywhere, and the power of design should be available to everyone, so her collaborative research projects are as wide-ranging as her background. Each project examines the social and environmental disparities in the design and innovation along the lines of race, gender, and/or disability. She is currently studying, developing, and testing frameworks for design ethics and climate futures, inclusive and expressive wearable technology, and participatory design programs for underrepresented youth. She is co-founder of Drexel-based听: a community-based research and after-school program for engaging Black girls and underrepresented minorities in STEAM through culturally sustaining pedagogies related to dance, design, and code.

Raja is privileged to serve on the advisory boards/councils of several national design advocacy groups. Since July 2020, she has chaired the听 with a dedicated group of design leaders from all over the country. She served as Education Director for IDSA in 2018 and 2019. Additionally, she serves on Drexel鈥檚 Senate Committee for Student Life, and advises several student organizations.

Raja graduated from the Georgia institute of Technology with her Bachelor of Science in industrial design in 2001 and completed her masters at the School of the Art institute of Chicago in 2003. When she鈥檚 not discussing the latest dystopian science-fiction story she鈥檚 read or watched, she can be found baking, at the gym picking up heavy things, or traveling the world in search of the perfect doughnut.

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More Than Just Books

Speaker: Zack Weaver
Tuesday, August 30, 11:30am - 12:30pm MT

Abstract: Zack Weaver is a dedicated Maker and Educator based in 糖心Vlog破解版, Colorado. His professional career has ranged from metal casting technician to Chief Design Engineer of a music-interactive headphones startup to collaborator for a Smithsonian National Air and Space Museum installation. The common thread running through all of this is Zack鈥檚 abiding belief in the power of individuals and communities to create powerful makerspaces. For the past 5 years, Zack and a scrappy group of passionate makers have turned the BLDG 61 Makerspace into an internationally recognized, award winning leader and model for community building and innovation through radically equitable access to serious, intentional, and sometimes mischievous making. As a lecturer, he brings this perspective to undergraduate and graduate classes at ATLAS. In this talk, he will reflect on personal career highlights, and fantastic failures, with our community.

Bio: Zack is a maker and educator working full time as a creative technologist and co-director of BLDG 61, the 糖心Vlog破解版 Public Library Makerspace. He received a BFA from the University of Michigan and an MS in architecture from Carnegie Mellon University. He played a key role in getting the ATLAS BTU Lab established; he left ATLAS after a year of PhD study to pursue an electronics company he co-founded while teaching interaction design and digital fabrication at Carnegie Mellon University. His passion for equity and accessibility in hands-on learning led him to the library system, where he advocates nationally for public access to technological literacy.听

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Playing with the Sun: Designing for Collective Creativity with Constructionist Building Kits

Speaker: Amos Blanton
Tuesday, August 23, 11:30am - 12:30pm MT

Abstract: Can open-ended play be a means for collectively exploring the adjacent possible in a design space? 听Playing with the Sun is a project to develop constructionist play materials that enable learning and creativity with alternative energy sources. As the design of these play materials matures, we will use them to invite children and adults to 鈥減lay towards鈥 emergent design ideas, document and curate their results, and then offer these insights as a starting point for future participants. The goal is to develop new strategies for supporting collective creativity and the exploration of the adjacent possible in the library. 听This research is still in its early stages as a project of Dokk1 Library in Aarhus, Denmark, and the Experimenting, Experiencing, Reflecting research project at the Interacting Minds Centre at Aarhus University. I will share documentation of past experiments as well as future aspirations, and give physical attendees an opportunity to play with the prototype play materials themselves. 听 听

Bio: Amos Blanton is an educator specializing in the design of open-ended creative learning experiences and environments, and is currently researching collective creativity as a PhD Student at the Interacting Minds Centre at Aarhus University in partnership with Aarhus Public Libraries. He ran the Scratch online community at MIT Media Lab, designed learning through play spaces and activities with the Exploratorium, the Reggio Children Foundation, and LEGO, and helped land the FujiFilm Blimp.听


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The Robots Are Coming, The Robots Are Coming: Teaching an Interdisciplinary Course on Robotics + Art

Speaker: Iris Bahar
Tuesday, June 28, 11:30am - 12:30pm MT

Abstract: Art, design, computing, and engineering principles are often taught in a siloed fashion. This approach leaves students with a missed opportunity to work together in interdisciplinary teams and learn valuable skills from one another. In my recently taught course, The Robots Are Coming! The Robots Are Coming! We illustrate the power of multidisciplinary study and the beauty of collaboration among students. This course aims to both augment existing artistic robots and design new dynamic interactive creations and encourages exploration of issues regarding spirit, self, technology, language, ethics, and sustainability as starting points for design. Students started the semester elaborating, enhancing, and extending robotic structures donated by artist and co-instructor Eva Goetz with new mechanical, electrical, and software features. As the class rebuilt the existing robots, students gained hands-on understanding of fundamental principles in engineering, computing, design, and collaboration.

Students also designed final team projects in the spirit of Eva鈥檚 artistic robots that combined design, hardware, and software concepts covered throughout the semester. My talk concludes with some thoughts on the future of STEM education and how courses may be made more inclusive, collaborative, and engaging.


Bio: R. Iris Bahar received the B.S. and M.S. degrees in computer engineering from the University of Illinois, Urbana-Champaign, and the Ph.D. degree in electrical and computer engineering from the University of Colorado, 糖心Vlog破解版. She recently joined the faculty at the Colorado School of Mines in January 2022 and serves as Department Head of Computer Science. Before joining Mines, she was on the faculty at Brown University from 1996-2021 and held dual appointments as Professor of Engineering and Professor of Computer Science. 听 Her research interests focus on energy-efficient and reliable computing, from the system level to device level. Most recently this includes the design of robotics systems. She is the 2019 recipient of the Marie R. Pistilli Women in Engineering Achievement Award and the Brown University School of Engineering Award for Excellence in Teaching in Engineering. She is an IEEE fellow and an ACM Distinguished Scientist. 听