40.4 Festival

40.4 Logo

by Sean Winters

An audio-forward intermedia sonic summit, the fourth annual 40.4 Festival will feature a lineup of events focused around the state-of-the-art 44 channel spatial audio array in B2鈥檚 Black Box Experimental Studio. Previous years have featured Natasha Barrett, Tarik Barri, Monica Bolles, Eric Raynaud, Timothy Cleary, Mariam Gviniashvili, Ernst van der Loo, Nicola Giannini, R.A. Jones, Krzysztof Gawlas, Jeff Merkel, Brian Kane, David Fodel, Jakob Gille, Enrique Mendoza, David Zicarelli, and many others!

About Sean Winters


Sean Winters, B2 Scholar in Residence, is equally interested in creating content for high density loudspeaker arrays, head-mounted displays & AR tech, and live intermedia performances. Sean's creative practice and research center around exploring both the creative and therapeutic applications of spatial audio in XR contexts, specifically within the live events and healthcare/wellness sectors.

Event Info


Monday, March 31st - Friday, April 4th

Time: Different Each Day (see below)

尝辞肠补迟颈辞苍:听 & Immersive Media Lab, STAD 136, Folsom Field

40.4 The Spatial Array

Intro & Overview of ATLAS B2's 44 Channel HDLA

Monday March 31st 9:30 am - 10:30 am

Location:听Black Box Experimental Studio, Roser ATLAS Institute, CU 糖心Vlog破解版

Join Sean Winters听to learn about spatial audio and ambisonics, and hear demonstrations of the immense capabilities of B2's 44 channel high density loudspeaker array. Both 3D sound art and ambisonically encoded field recordings will be used to explore the creative possibilities of this state-of-the-art facility.

Location:听Black Box Experimental Studio, Roser ATLAS Institute, CU 糖心Vlog破解版

**10.2** John Grigsby

PALINGENESIS: Workshop

Wednesday April 2nd 9:15 am - 10:45 am

Location: Immersive Media Lab, STAD 136, Folsom Field

**This will be the first ever 40.4 event to take place in the Immersive Media Lab..!
Join GRIGS in-person to learn about his XR project PALINGENESIS. Topics discussed will include: Unreal Engine, Ableton Live, Spatial Sound Design, Game Logic, Graphics & Rendering, Optimization, Distribution Logistics, Etc.
PALINGENESIS is an interactive 鈥渃oncept-album/video-game鈥 featuring entirely original music, spatial sound, animations, and art by . Players navigate through all of the 10 songs (each level鈥檚 soundtrack is a different song from the album) as they help an unlucky cameraman and news lady find their way through a disorienting world. Brilliantly, Grigsby has turned a traditional music album into the soundtrack of a fully immersive experience in which players solve puzzles, overcome obstacles, and eventually realize the intricate plot of an interactive story. You can download the PALINGENESIS experience from and/or listen to the album PALINGENESIS (by GRIGS) wherever you stream your music.
John is a musician and sound designer who also paints, makes films, and creates critically acclaimed multimedia animations. An Introduction To Lucid Dream Exploration听(an incredibly intricate stop motion animation made on an Etch-a-Sketch) and Plato's Allegory In Clay听have both been featured in film festivals worldwide. Coming from a background of traditional hand-drawn & stop-motion animations, Grigsby has recently been focusing more on using cutting-edge digital tools. In recent years 鈥 when not on the road as the bassist for Gregory Alan Isakov 鈥 he鈥檚 been busy working on the PALINGENESIS project.

40.4 LIVE

Friday, April 4th 7:00 pm

Location:听Black Box Experimental Studio, Roser ATLAS Institute, CU 糖心Vlog破解版

Low Pressure Dub System, John Paul Grigsby, and RYJU utilize the advanced intermedia technologies at B2's Black Box Experimental Studio including the high-density loudspeaker array, large format projection, and smart lighting capabilities.

dub, 40.4 mix.

Low Pressure Dub System is Joel Scanlon (drums, sound engineering, stereo mixing) / Otis Lande (bass) / Tyler Hall (guitar) / Zach Lucas (alto, tenor, bari saxes) / Sean Winters (trumpet, arrangement, spatial mix)

Step inside an alien-engineered training video where reality twists and memories are repurposed. A news anchor and her cameraman are abducted, miniaturized, and trapped inside a "human wheel"鈥攁 surreal energy-harvesting construct designed from their own recorded memories. As they run endlessly to power alien ships, you're immersed in a world where humanity's essence becomes cosmic fuel. Created entirely by John Grigsby (GRIGS), this 360掳 animated experience blurs the line between game, narrative, and otherworldly instruction manual.

John Paul Grigsby is a musician and sound designer who also paints, makes films, and creates critically acclaimed multimedia animations.听An Introduction To Lucid Dream Exploration (an incredibly intricate stop motion animation made on an Etch-a-Sketch) and听Plato's Allegory In Clay have both been featured in film festivals worldwide. Coming from a background of traditional hand-drawn & stop-motion animations, Grigsby has recently been focusing more on using cutting-edge digital tools. In recent years 鈥 when not on the road as the bassist for Gregory Alan Isakov 鈥 he鈥檚 been busy working on the PALINGENESIS project.听

This one is special because it's my opportunity to show the world what I got. We all have a dream. I invite you to watch and listen to my journey, failures and successes in this short life.

RYJU is Ryan Juett, aka , is an up and coming electronic music producer from Colorado who鈥檚 fully original and immersive audiovisual sets blend ableton, MIDI controllers, acoustic guitar, and live vocals. His performance at 40.4 will tell a sonic and visual story, featuring upcoming releases and years of creative work. Collaborators for this set include Cole Barnard on projections, Easha Jamu directing visuals, D酶m on vocals, JARNOT (Josh Arnot) on piano, and lighting design by Sean Winters. This performance will be a dynamic, multi-sensory experience that pushes the boundaries of immersive live electronic music.

40.4 The Spatial Array

Immersive Audio Workflows with Ableton and Max for Live

Monday March 31st 11:15 am - 12:15 pm

Location:听Black Box Experimental Studio, Roser ATLAS Institute, CU 糖心Vlog破解版

Join Sean Winters听to learn how to interface with B2's 44 channel high density loudspeaker array听using Ableton and Max for Live. Various creative approaches will be explored including sending sounds straight-to-speaker, and also encoding/decoding with ambisonics and other sound diffusion algorithms.

Location:听Black Box Experimental Studio, Roser ATLAS Institute, CU 糖心Vlog破解版

40.4 John Grigsby

PALINGENESIS 360: Artist Talk

Wednesday April 2nd 3:30 pm - 4:30 pm

Location:听Black Box Experimental Studio, Roser ATLAS Institute, CU 糖心Vlog破解版

Join GRIGS to learn about the methods behind the madness of creating "PALINGENESIS 360"-- a fixed-media work for 360掳 projection and spatial sound. Topics discussed will include: Unreal Engine, Ableton Live, Spatial Sound Design (using the 40.4 high density loud speaker array), and porting traditional CG animations to 360掳 environments.

PALINGENESIS is an interactive 鈥渃oncept-album/video-game鈥 featuring entirely original music, spatial sound, animations, and art by Players navigate through all of the 10 songs (each level鈥檚 soundtrack is a different song from the album) as they help an unlucky cameraman and news lady find their way through a disorienting world. Brilliantly, Grigsby has turned a traditional music album into the soundtrack of a fully immersive experience in which players solve puzzles, overcome obstacles, and eventually realize the intricate plot of an interactive story. You can download the PALINGENESIS experience from and/or listen to the album PALINGENESIS (by GRIGS) wherever you stream your music.
John is a musician and sound designer who also paints, makes films, and creates critically acclaimed multimedia animations. An Introduction To Lucid Dream Exploration听(an incredibly intricate stop motion animation made on an Etch-a-Sketch) and Plato's Allegory In Clay听have both been featured in film festivals worldwide. Coming from a background of traditional hand-drawn & stop-motion animations, Grigsby has recently been focusing more on using cutting-edge digital tools. In recent years 鈥 when not on the road as the bassist for Gregory Alan Isakov 鈥 he鈥檚 been busy working on the PALINGENESIS project.